‘Daydream’ is an online interactive video that focuses on the methods and potential applications of the science community’s research into daydreaming.
Preview the work here
Utilising your home computer’s webcam and eye tracking technology, the work explores relationships between the corporeal and the digital. A series of non-linear narratives become interwoven in the work, each shifting the levels of individual agency and external observation of this ubiquitous yet fleeting activity of daydreaming. How these experiences blend together becomes individual to each viewer’s own state of attention or drifting mind wanderings which may occur while watching the film.
Alongside referencing contemporary and historical studies of daydream, the film offers alternative scenarios that experiment with kinesthetic memory and the embodiment of our daydreams by both watching the movement of others while daydreaming, but also in the digital body of the film itself -the camera’s movement, the scene cut, the audio environment.
“As the design of technologies relentlessly compete to hold and direct our attention, I wonder if our bodies could lead our minds into a social sensorium of daydream, a shared metaverse of mind wanderings that converge autobiographical memories and run simulations of future possibilities?”
‘Daydream’ is the culmination of a body of research and events supported by the Leverhulme Trust residency program at The Interactive Architecture Lab, The Bartlett School of Architecture, University College London; and Arts Council England.